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Our development team - who we are

In this section we introduce ourselves, the members of Futuresco Games team

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Raúl Hernández (Upatseb)
(Coordinator, Designer and programmer)

Something about Raúl: 
"After 15 years of professional career working in the world of software industry, and 30 years as videogames player... one day I thought... Why can not I join both passions and experiences? In this way I began Futuresco Games adventure, with the purpose of connecting with the pure creativity and give to birth new worlds and interactive experiences"

Raúl is a software professional who has participated in many projects, in the public sector as well as in the private sector. He has a deep experience in all the software lifecicle: analysis, designing, programming, consultant, training, implementation, helpdesk, client support and coordination as a project lead.


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Julio Soria (Caliq)
(Music and sound  effects composer)

Something about Julio: 
"In Nagual some music themes are near the original Mayan armonies whereas in others I have decided to fusion them with modern style music"

Julio is a music producer and composer.
He has worked with different american rap artists such as Kurupt, Kokane, Planet Asia, Tash, Big Chan, Phill Da Agony o Booya Tribe. 
Julio has been consider for Los Angeles Grammy awards in two occasions.
He has composed several soundtracks for videogames such as "Space Burger". Right now Julio is working on several projects, among which is NAGUAL.


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Francisco Vilella (Franky)
(Marketing Director, Community Manager and programmer)

Something about Francisco: 
"I love traditional videogames since I began playing when I was child with 8 bits computer like the ZX Spectrum and afterwards with 16 bits generation with my first PC-386 computer. Nagual is a new experience for me as videogame creator which allows me to pay tribute to all the huge creative videogame movement from the 80´s to the early 90´s. I hope to contribute to remember those times and add new features and innovations to provide extra fun to Nagual players"

Francisco is a computer science engineer with 15 years of experience in software industry. Currently Francisco is a product manager in a software company in Spain.


Collaborators

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Rafael Hidalgo (Elcura)
(Programmer)

A thought of Rafael:
"My favourite line is: A challenge an opportunity. I would define myself as a stubborn, that is, I don´t stop until I get it"

Rafael is defined as an unconditional and crazy of video games, has more than 14 years programming, with full contact with management applications and relational databases. Expert in Microsoft SQL Server, Visual Basic, C #, Objective-C (iOS), has developed both Windows applications and games for iOS and is passionate about all the little details of what you can bring every game.

Some creations of Rafa are:
  • Game Save the Flies for iOS
  • RPG video game


Víctor Royo
Víctor Royo (Hyperlon)
(Graphics & Animation)

Something about Víctor: 
"Video games are part of my life since I was very small, it is a pleasure to contribute as a graphic artist to design some of their worlds, go into them and offer my vision. There is no greater illusion to work on something you like, and I am passionate about video games. 
Being a member of Futuresco Games is a breakthrough to reach this sector and learn all I can with them. "

My experience in the field of video games as a graphic designer is three years. The games that I have participated are:
  • Fast Money (iPhone)
  • GL Invasion (browser)
  • Skyfall Ninja (browser)

Portfolio:
  • https://www.facebook.com/victor.royoilustrador
  • http://hyperlon.deviantart.com/

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Emilio García (Rai gas)
(Art, graphics y animation)

Emilio has nearly 10 years experience in the world of industrial and graphic design, regarding to projection of projects aimed at modeling. His work as a street artist have appeared in numerous magazines and books of this medium.

A thought of Emilio:
"I have always worked in the field of industrial design or graphic design. But my passion is illustration and street art, creating worlds, characters or imaginary stories, Nagual and I can finally do it." 

Some art works of Emilio:
  • http://www.facebook.com/miedo12
  • http://www.flickr.com/photos/miedo12

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Pedro Orts (Mannix)
(Art and graphics)

(Collaborator in Nagual and Coco)

Something about Pedro: 
"Nagual give me the opportunity to develop new innovative displaying techniques for videogames"

Pedro has many knowledge and experience in airbrushing, interior decorating with graphics, tatoos, creative drawings and 3D character modeling for films and videogames.
Pedro has a vast professional experience with more than 20 years devoted to creative drawings, modelling and animation. He has worked for videogame industry and for film making industry, designing characters and environments.

You can find a sample of Pedro´s artwork clicking here.

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Joaquim Sánchez (Quim)
(Animation)

(Collaborator in Nagual and Coco)

Something about Quim: 
"My experience is based on traditional animation and Flash animation. I am adicted to creating virtual characters and their structures to design movement and expresion. Nagual project is an opportunity to me to carry out my knowledge and ideas of animation to videogames, and at the same time first start in this field"

You can find some of Quim Artwork at vimeo, clicking the icon link below.

Our games

Drones!
Drones!
Nagual
"Nagual, The Mystical Path" DEMO
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Coco returns
Coco
Coco - Amateur Game


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